Software Engineer and Game Developer
Prototype: Isometric Roguelike Deck Builder, Unity C#
Developed and maintained the architecture for card functionalities and their in-game effects. Programmed the functionality for the stat slot machine.
More about the implementation here.
2D stealth game C++ Custom ECS Engine
Implemented all of the UI in the game including a custom button class in our custom engine. Additionally, programmed a basic particle system and inventory.
More about the particle system implementation here.
1D Combat Simulator, Unity C#
Implemented the entire combat logic for the game including enemies and player abilities.
Automated the combat simulator with time manipulation, so that it could collect combat data at five times speed. The data collected was used to balance the enemies based on the AI's performance against specific enemy types.
3D Platformer/Adventure Game, Unreal Engine 5 - blueprints
Wrote user research documents based on feedback gathered from playtests and managed the overall design vision for the game as Creative Director.